This is a presentation of a facial setup that I usually do. Rig is created with morph targets wired via script controllers to control objects. I also hold credits for modeling this character. You can see a render image in my portfolio on a home page, and also in a gallery.
I just added another rigging/scripting video. This time is a demonstration of a script that I wrote. Script will automatically rig a car with a set of custom controls. The maxscript file will be uploaded soon.
Beginners guide for making a portfolio for the first time, part one
You have completed the course of 3D computer graphic, got your diploma or learned the craft from video tutorials! Now it’s time to show what you have learned and find a job in the industry. How to make a good portfolio? You have a big challenge before you. What’s the next step?
As an instructor in the School of Computer Graphics, I often have the opportunity to help people to make their first portfolio. This is a very complex task for someone who is new in 3d graphic. I noticed that people tend to struggle with a series of the same problems. Many of these problems are within us and is mainly confined to certain fears imposed by human nature. I would like to point them out thus help you in overcoming them.
Making of 3D portfolio is not an easy task and don’t expect to finish it right away. It will take up to several months to finish your first portfolio, and even then the job is not finished. Your portfolio is something that you will always refine by adding new work and removing the obsolete ones, that no longer reflects your current skills. As the time goes by, your 3d artist abilities will grow thus your work will improve as well. Your portfolio should reflect your current capabilities and to make them look good.
Don’t be embarrassed by your current knowledge and skills. There is always a great chance that someone will like your work and be happy to hire you. Lots of people lose their courage when they see others people portfolios. Those are a product of several years of experience, teamwork and quite often, both.
Do not try to compete with others. Compete with yourself. Computer graphic is not a vault jumping race where you can clearly tell who is faster. It’s an art. It is not an exact science. There’s a lots of both right and wrong answers at the same time. Do not look at others peoples work as competition. Their work is out there to inspire you, to push you to try harder to improve yourself as an artist. Use that to your advantage. Always look for things that make you move. Try to identify yourself in some of those work. Some people would like to animate, others to do models and textures. Some would like to model cars exclusively, others would like to model characters. It’s important to define yourself. It will make you improve faster. Draw your inspiration wherever you can. All those cool artists that you can find on the internet were in the same position where you are now and struggled with same problems as you.
Working on your portfolio should be fun and inspiring so choose themes of your work according to that. This is a great opportunity to create something you really like. There is also a great chance to get a same or similar kind of work that is presented in your portfolio. If you have a bunch of outdoor renders, there is a high chance that someone will hire you to create outdoor environments. Keep in mind that a type of work presented in your portfolio is likely to define a kind of work that you’ll get in the future and shape your career.